With the new expansion, every tree of every class will change. Since I’ve played with every spec paladins can have, I thought I’d give it a go about the current design.
First of all, I’m checking Wowhead talents with the latest (at this point) beta build (12604, if the latest blog entry at this point is correct.)
There is one point I’d like to say before anything else: There is a new mechanic going in, the Holy Power, which increases the potency of some spells, which I can’t say a word yet since I don’t have a beta key or anything. So all this is based on talents alone, not some serious, big picture, view. Also, I’m not taking in account the skills we have.
Holy
The current holy tree is… the same we have right now. You have Beacon, you have the PvP talents… and that’s it. Basically, the talents that, right now, give you more healing are gone and the boring ones are there. Which is kinda sad, ’cause the holy tree when the first open beta came out had a lot of talents that would cast judgements as a reaction to your spells (for example, one talent that is now gone would cast a judgement when you used Cleanse — which would be a real bitch against rogues stunning while vanished, since you’d cast a judgement at them when dispelling the stun.)
On the other hand, the talents themselves tell a lot about the skills we’ll have: A cone healing (“Light of Dawn”), Word of Light (that, from what I read somewhere, it’s a heal over time that uses Holy Power) and Divine Light (which seems it will be a bigger Holy Light.)
The weird things, in the PvE way, is the Art of War-like talent “Denounce”, which looks a lot like a PvP talent or a leveling talent. And I’m all against leveling talents, since you have them and then, when you reach max level, you have to pay to respec and make them go away.
To sum up about holy: We have more skills, but our talents are almost the same as now.
Protection
Still the same. I’m kinda confused by why Reckoning is still there. I mean, it was always considered a filler talent and highly discussed if it was worth having it. I remember changing to prot at level 50-something and thinking it was the coolest thing ever (at the time, I was just still leveling, so I had absolutely no idea what threat meant.) And I’m guessing its points will still be worth some discussion about theorycraft and such.
One thing the caught my eye right out of the bat is that Sanctuary seems to be a passive Blessing of Sanctuary. So we don’t have to cast it anymore.
Ardent Defender now is castable and not passive anymore, which means we’ll have to keep an eye on our health and be ready to press a button when we are close to death and we are pretty sure the healer won’t be able to bring us back, since we don’t want to be locked out in the cooldown when things looks bad again.
And it seems now we have 2 AoE spells: Consecration, with a longer time, and Holy Wrath, which will hit everything (and critically hit undead, demons and it seems elementals get in too.) So one slow threat building spell and a mobile one.
Another weird thing is the tooltip for Guarded by the Light: It says it will reduce the mana cost of Divine Plea in 100%. So our mana recovery spell now will be free? It is just me or that doesn’t make sense? Either that or Divine Plea will change completely.
To sum protection: We are still the same. I still feel that we have a very boring rotation because we are not reactive. The only difference is that now we’ll have a rotation for mobs and a rotation for single target.
Retribution
It’s broken right now: When you chose Holy, you get Holy Shock as the signature skill; Crusade, tier-1 talent, increases the healing and damage of holy shock. But let’s keep going, just for the sake of it.
Again, looking over it, it is the same spec, without the boring things. Retribution finally got a real interrupt with Rebuke, which locks people out of the magic school for 4 seconds.
Another change is that now Pursuit of Justice also increases the mount speed which it’s kinda weird when you realize we have Crusader Aura. Or maybe it means Crusader Aura is gone? If so, going to ret will be kinda required by all the other trees.
To sum retribution: The same.
General view
In a way, just looking at our talents, paladins are still kinda the same we are right now. Blizzard said we would get a lot of redesign but, over the surface, I feel we still are the same. Of course, this is not including the new skills, which are the real change here.
One thing I noticed is that it is really hard to find good talents. I usually had to return to the lower tiers to find fillers to be able to get talents in the last tier. I really thought the idea was to remove the boring, filler talents and add interesting ones. The problem is that I really see some talents as pure PvP and, thus, not interesting in PvE and others that are plain rubbish.
I really hope the weird description of Crusade points that there will be another good iteration of the talents. ‘Cause we really need some nice review to remove the boring talents.



